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Examining the Effectiveness of Gamification in Education

by Michael Anderson 1,*
1
Michael Anderson
*
Author to whom correspondence should be addressed.
Received: 3 February 2021 / Accepted: 26 February 2021 / Published Online: 23 March 2021

Abstract

The use of gamification in education has become increasingly prevalent in recent years, as educators seek innovative methods to engage students and enhance learning outcomes. This paper examines the effectiveness of gamification within educational settings by analyzing various studies and case studies from different countries and educational levels. It discusses the theoretical framework of gamification, exploring how game elements such as points, badges, and leaderboards can motivate students and foster a more interactive learning environment. The paper further investigates the impact of gamification on student engagement, academic performance, and overall satisfaction with the educational experience. Findings suggest that gamification can lead to improved student motivation and performance, but also highlights the need for careful design and implementation to ensure its effectiveness. The paper concludes with a discussion on the challenges and limitations of gamification in education and offers recommendations for educators seeking to integrate gamification strategies into their teaching practices.


Copyright: © 2021 by Anderson. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (Creative Commons Attribution 4.0 International License). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
Cite This Paper
APA Style
Anderson, M. (2021). Examining the Effectiveness of Gamification in Education. Frontiers of Educational Review, 3(1), 17. doi:10.69610/j.fer.20210323
ACS Style
Anderson, M. Examining the Effectiveness of Gamification in Education. Frontiers of Educational Review, 2021, 3, 17. doi:10.69610/j.fer.20210323
AMA Style
Anderson M. Examining the Effectiveness of Gamification in Education. Frontiers of Educational Review; 2021, 3(1):17. doi:10.69610/j.fer.20210323
Chicago/Turabian Style
Anderson, Michael 2021. "Examining the Effectiveness of Gamification in Education" Frontiers of Educational Review 3, no.1:17. doi:10.69610/j.fer.20210323

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ACS Style
Anderson, M. Examining the Effectiveness of Gamification in Education. Frontiers of Educational Review, 2021, 3, 17. doi:10.69610/j.fer.20210323
AMA Style
Anderson M. Examining the Effectiveness of Gamification in Education. Frontiers of Educational Review; 2021, 3(1):17. doi:10.69610/j.fer.20210323
Chicago/Turabian Style
Anderson, Michael 2021. "Examining the Effectiveness of Gamification in Education" Frontiers of Educational Review 3, no.1:17. doi:10.69610/j.fer.20210323
APA style
Anderson, M. (2021). Examining the Effectiveness of Gamification in Education. Frontiers of Educational Review, 3(1), 17. doi:10.69610/j.fer.20210323

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References

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